
Running augmented reality experiences on such devices for prolonged periods can cause the device to overheat and/or battery drain. Therefore, developers targeting such devices are encouraged to design shorter experiences. Developers targeting older devices should be aware that these devices may not always have the hardware specifications required to sustain augmented reality experiences for long periods of time. In an effort to offer developers access to the broadest range of devices, the Vuforia Engine supports various older devices. Objects that do not have their scale set appropriately may not track well.įor a list of devices that support ARKit or ARCore, please refer to Apple's ARKit Site or Google's ARCore Page.įor a list of recommended devices for use with Vuforia Engine, refer to Vuforia Engine Recommended Devices. That same application on a device that does not support ARCore will use Vuforia VISLAM if the device has the required sensors and has been calibrated by Vuforia.ĭue to addition of support for platform enablers, it is important that AR content, targets, and physical objects all have their coordinate scale in meters. For example, a Vuforia App running on a Google Pixel 2 XL will leverage ARCore.
Uforio ios for android#
The same scenario applies for Android devices. That same application running on an older iOS device - which does not support ARKit but has been calibrated by Vuforia - will automatically use Vuforia VISLAM for dependent features. In practice, what the above diagram shows is that an AR experience created using the Vuforia Engine will attempt to use the top most technology and work its way downward dependent on what is available on the device during runtime.įor example, a Vuforia App running on an iPhone X, will automatically leverage ARKit for all features dependent on Vuforia Fusion.
Uforio ios software#
Refer to the image below for an illustration of how the Vuforia Engine leverages hardware and software enablers. The priority of technology used by Vuforia Fusion has been optimized to leverage the richest set of hardware/software enablers while also providing developers the widest possible device coverage.
